A Solo Development Project · Unreal Engine 5
Backrooms
Echoes of Ash
Something is calling.
If you can hear it, you were meant to.
Recovered File / Classified
It has been calling
for a very long time
1984. An experiment taking place below a building no one would suspect. A facility that is hidden from the world. Something is being followed. Studied. Explored. A signal that no one understands. Is it a call for help? Is it a threat?
Forty years later, the Agency has discovered unexpected changes. A store cordoned off, suddenly exhibiting yellow wallpaper, carpet, and fluorescent lighting. The Signal has returned.
The Agency sends a small containment team to investigate the source.
Find what waits below. Listen closely. Don't get lost.
It is trying to say something. It is trying to remember. Someone should answer.
- First-Person
- Psychological Horror
- Exploration
Backrooms: Echoes of Ash is an environmental-storytelling, first-person horror exploration game. You have no weapons, only tools. Built by one developer in Unreal Engine 5.
Transmission 01
Recovered Footage
Transmission Fragments
Recovered Imagery
In-engine captures · More transmissions incoming
Development
Signal Log
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Log 01 · May 2026
First Contact
Something is heard. Plans are drawn. Twelve levels, and a story that begins in 1984.
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Log 02 · May 2026
The Facility
Built below. Keypads, sealed doors, and a way through that should have stayed closed.
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Log 03 · June 2026
The Mall
A 1980s mall drafted from the foundation up. Wings, elevators, escalators. Not every floor is on the directory.
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Log 04 · July 2026
Lights On
Neon, a theatre, an arcade. The mall opens for business. After hours.
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Log 05 · August 2026
Further In
Pools. A hotel. Gardens. Places that have no reason to be down here.
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Log 06 · September 2026
The Center
Something at the heart of it is finished. Marble. Gold. A door left open.
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Log 07 · Sep – Oct 2026
Residents
The first inhabitants are taking shape. They are almost right.
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Log 08 · October 2026
Steam
Store page in verification. Wishlists open soon.
Drag →
The signal is getting stronger. Be told when the door opens.
Signal received.